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GUYS AND DOLLS
DIRECTION Michael Schwartz
SCENIC Alex Muir and Lukas Garberg
TECHNICAL DIRECTION Abby Soroka
LIGHTING Billie Oleyar
PROJECTIONS Lukas Garberg and Jackson Doran
COSTUMES Mackenzie Ozhekim
SOUND Noel Nichols
PHOTOS Craig Schwartz
CO-SCENIC DESIGNER
BING THEATRE
Nov 2025
CONCEPT & RESEARCH
The University of Southern California’s production of Guys and Dolls reimagines the classic musical across ten blocks of Times Square in 1932, just before Franklin D. Roosevelt’s election. Set during the final days of Prohibition and the height of the Great Depression, this version adds a twist to the stakes of Runyon’s world. The stories of Sky Masterson, Sarah Brown, Nathan Detroit, and Miss Adelaide unfold in a city clinging to hope, caught between collapse and reform, where every corner promises a gamble and a second chance.
Performed in a traditional proscenium theatre, the production uses a fully dimensional set that transforms fluidly without relying on painted backdrops or blackouts. Two towering periaktoi on the edges of the stage rotate to reveal shifting environments while every set piece is cleverly repurposed to keep the action seamless and surprising. Above the stage, billboard-style signs act as projection surfaces, displaying dynamic imagery that grounds each location and evokes the chaos and glamour of Depression-era New York. This inventive staging blurs the line between realism and theatricality, turning the city itself into an ever-changing character in a show driven by movement, rhythm, and reinvention.

SKETCHES
The initial design emerged from collage heavy inspired research that played boldly with perspective, color, and the visual noise of the city. The idea was to have a lot of layering signage, neon, and fragmented viewpoints to evoke the city in constant motion. Early concepts imagined towering skyscrapers as portals replacing the soft goods. The Save-A-Soul Mission was going to be made up of simple windows and doors, and a Hot Box that defied its name by being rounded and asymetrical. After conversations with the director, the design evolved into a more fully three-dimensional approach, prioritizing scenic pieces that could rotate and transform continuously throughout the show. This shift led to the development of larger, rotating walls capable of becoming multiple locations, anchored by the idea of a fully realized street scene.
REHEARSAL TAPE OUT GROUND PLAN (AUTOCAD)

3D VECTORWORKS
SCENE SHIFT PLOT (VECTORWORKS)
PAINT ELEVATIONS


1/4" SCALE MODEL

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